Gamers - Working on How Lighting Works to Make Better Game Graphics - Prove the Apollo 11 Moon Landing Conspiracy Theorists Wrong
Modeling how light hits objects - and reflects - is one of the most difficult problem in gaming graphics.
In creating digital environments for game players, naturalistic indirect lighting - based on reflections off objects in the environment - is a key part of making scenes that don't look harsh or artificial. This technique - known as global illumination - used to require too much computational power to render in real time.
Then in 2011, NVIDIA engineers developed and demonstrated a new approach to computing global illumination dynamically in real time.
Now, as seen in the video above and described in a Sept. 18th, 2014 endgadget article, the latest iteration of dynamic global illumination technology - known as VXGI - has been used to show how images taken on the moon's surface were illuminated from a single primary light source - the sun - and reflections off items known to be on the moon, e.g., the moon's surface, the lunar module itself, and Neil Armstrong's highly reflective spacesuit.
Posted by Randy Finch on Sunday, September 21, 2014
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Randy Finch's Film Blog:
Thoughts from a film producer about making and distributing films.
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